private void ChangeWeapon(int weaponNumber)
 {
     _shootingScript.Stop();
     _mainParticle = Particle[weaponNumber];
     _shootingScript = _mainParticle.GetComponent<ShootingScript>();
     _shootingScript.Init();
     if (Input.GetButton("Fire1"))
     {
         _shootingScript.Play();
     }
 }
Exemplo n.º 2
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 private void Update()
 {
     LookingAngle();
     if (Input.GetButtonDown("Fire1"))
     {
         shootingScript.Play();
     }
     if (Input.GetButtonUp("Fire1"))
     {
         shootingScript.Stop();
     }
 }
Exemplo n.º 3
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 private void ChangeWeapon(int weaponNr)
 {
     if (weaponNr == weaponNumber)
     {
         return;
     }
     shootingScript.Stop();
     weaponNumber   = weaponNr;
     shootingScript = shootingScripts[weaponNr];
     if (Input.GetButton("Fire1"))
     {
         shootingScript.Play();
     }
 }
Exemplo n.º 4
0
 private void ChangeWeapon(int weaponNr)
 {
     if (weaponNr == weaponNumber)
     {
         return;
     }
     shootingScript.Stop();
     weaponNumber = weaponNr;
     shootingScript = shootingScripts[weaponNr];
     if (Input.GetButton("Fire1"))
     {
         shootingScript.Play();
     }
 }