private void ChangeWeapon(int weaponNumber) { _shootingScript.Stop(); _mainParticle = Particle[weaponNumber]; _shootingScript = _mainParticle.GetComponent<ShootingScript>(); _shootingScript.Init(); if (Input.GetButton("Fire1")) { _shootingScript.Play(); } }
private void Update() { LookingAngle(); if (Input.GetButtonDown("Fire1")) { shootingScript.Play(); } if (Input.GetButtonUp("Fire1")) { shootingScript.Stop(); } }
private void ChangeWeapon(int weaponNr) { if (weaponNr == weaponNumber) { return; } shootingScript.Stop(); weaponNumber = weaponNr; shootingScript = shootingScripts[weaponNr]; if (Input.GetButton("Fire1")) { shootingScript.Play(); } }
private void ChangeWeapon(int weaponNr) { if (weaponNr == weaponNumber) { return; } shootingScript.Stop(); weaponNumber = weaponNr; shootingScript = shootingScripts[weaponNr]; if (Input.GetButton("Fire1")) { shootingScript.Play(); } }