public Ball() { var mesh = Game.Current.NewMesh("Ball"); _MeshTextured = new MeshTemporalRecursivePart(Game.Current.NewMesh("BallTextured")); Add(_Mesh = new MeshTemporalRecursivePart(mesh)); Add(new SphereCollider(mesh)); }
public Ball() { var mesh = Game.Current.NewMesh("Ball"); _MeshTextured = new MeshTemporalRecursivePart(Game.Current.NewMesh("BallTextured")); Add(_Mesh = new MeshTemporalRecursivePart(mesh)); Add(new SphereCollider(mesh)); }