Beispiel #1
0
 public Ball()
 {
     var mesh = Game.Current.NewMesh("Ball");
     _MeshTextured = new MeshTemporalRecursivePart(Game.Current.NewMesh("BallTextured"));
     Add(_Mesh = new MeshTemporalRecursivePart(mesh));
     Add(new SphereCollider(mesh));
 }
        public Ball()
        {
            var mesh = Game.Current.NewMesh("Ball");

            _MeshTextured = new MeshTemporalRecursivePart(Game.Current.NewMesh("BallTextured"));
            Add(_Mesh     = new MeshTemporalRecursivePart(mesh));
            Add(new SphereCollider(mesh));
        }