public SceneGraph(Game1 game)
        {
            contentManager = new ContentManager(game.Services, "Content");
            contentManager.RootDirectory = "Content";
            renderingEngine = game.getRenderingEngine();
            positionUpdater = game.getPositionUpdater();
            loadMap("default");
            Level level = Level.FromFile("Levels\\sample.xml", contentManager);

            levelList.Add(level);
        }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            renderingEngine.initialize();
            positionUpdater  = new PositionUpdater(this); //must be created before scenegraph
            sceneGraph       = new SceneGraph(this);
            collisionHandler = new CollisionHandler(sceneGraph);
            sceneGraph.initializeCollisionHandler(collisionHandler);
            keyHandler = new KeyHandler(this);

            // TODO: use this.Content to load your game content here
        }