public SceneGraph(Game1 game) { contentManager = new ContentManager(game.Services, "Content"); contentManager.RootDirectory = "Content"; renderingEngine = game.getRenderingEngine(); positionUpdater = game.getPositionUpdater(); loadMap("default"); Level level = Level.FromFile("Levels\\sample.xml", contentManager); levelList.Add(level); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. renderingEngine.initialize(); positionUpdater = new PositionUpdater(this); //must be created before scenegraph sceneGraph = new SceneGraph(this); collisionHandler = new CollisionHandler(sceneGraph); sceneGraph.initializeCollisionHandler(collisionHandler); keyHandler = new KeyHandler(this); // TODO: use this.Content to load your game content here }