public static Scenegraph CreateDefault() { Scenegraph graph = new Scenegraph(); VesselNode node = new VesselNode(); graph.AddNode(node); //A Normal Scenegraph contains return graph; }
public virtual void PreComponentCalcuation(Scenegraph scene, SimulationTime time) { //nothing }
public virtual void PostComponentCalculation(Scenegraph scene, SimulationTime time) { }
public SimulationEngine(Scenegraph scene) { this.Scene = scene; latestDataSet = new SimulationStep(); }
public override void PreComponentCalcuation(Scenegraph scene, SimulationTime deltaTime) { }