public static Scenegraph CreateDefault()
        {
            Scenegraph graph = new Scenegraph();
            VesselNode node = new VesselNode();

            graph.AddNode(node);
            //A Normal Scenegraph contains
            return graph;
        }
 public virtual void PreComponentCalcuation(Scenegraph scene, SimulationTime time)
 {
     //nothing
 }
 public virtual void PostComponentCalculation(Scenegraph scene, SimulationTime time)
 {
 }
 public SimulationEngine(Scenegraph scene)
 {
     this.Scene = scene;
     latestDataSet = new SimulationStep();
 }
Example #5
0
 public override void PreComponentCalcuation(Scenegraph scene, SimulationTime deltaTime)
 {
 }