public void OnEnable()
        {
            statusWriter.OnForceStateEvent  += OnForceState;
            sleepWriter.OnSleepOrderedEvent += OnSleepOrdered;

            system = world.GetExistingSystem <LocalTimerUpdateSystem>();
        }
        void OnEnable()
        {
            reader.OnUpdatesEvent += TimerUpdated;
            system = world.GetExistingSystem <LocalTimerUpdateSystem>();

            TimerUpdated(reader.Data.CurrentTime);
        }