public void OnEnable() { statusWriter.OnForceStateEvent += OnForceState; sleepWriter.OnSleepOrderedEvent += OnSleepOrdered; system = world.GetExistingSystem <LocalTimerUpdateSystem>(); }
void OnEnable() { reader.OnUpdatesEvent += TimerUpdated; system = world.GetExistingSystem <LocalTimerUpdateSystem>(); TimerUpdated(reader.Data.CurrentTime); }