Exemplo n.º 1
0
 public virtual void IncreaseHeroStats(Player player)
 {
     switch (this.allyType)
     {
         case AllyType.Ivo:
             player.Intelligence += IvoInteligenceBonus;
             player.Motivation += IvoMotivationBonus;
             break;
         case AllyType.Joro:
             player.Intelligence += JoroInteligenceBonus;
             player.Motivation += JoroMotivationBonus;
             break;
         case AllyType.Niki:
             player.Intelligence += NikiInteligenceBonus;
             player.Motivation += NikiMotivationBonus;
             break;
         case AllyType.Doncho:
             player.Intelligence += DonchoInteligenceBonus;
             player.Motivation += DonchoMotivationBonus;
             break;
     }
 }
Exemplo n.º 2
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 public void IncreaseHeroStats(Player player)
 {
     player.Intelligence++;
 }
Exemplo n.º 3
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 public void ReduceHeroStats(Player player)
 {
     player.Intelligence -= this.inteligenceHandicap;
     player.Motivation -= this.motivationHandicap;
 }
Exemplo n.º 4
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 public void IncreaseHeroStats(Player player)
 {
     player.Intelligence += this.inteligenceBonus;
     player.Motivation += this.motivationBonus;
 }
Exemplo n.º 5
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 public void ReduceHeroStats(Player player)
 {
     player.Motivation--;
 }