public virtual void IncreaseHeroStats(Player player) { switch (this.allyType) { case AllyType.Ivo: player.Intelligence += IvoInteligenceBonus; player.Motivation += IvoMotivationBonus; break; case AllyType.Joro: player.Intelligence += JoroInteligenceBonus; player.Motivation += JoroMotivationBonus; break; case AllyType.Niki: player.Intelligence += NikiInteligenceBonus; player.Motivation += NikiMotivationBonus; break; case AllyType.Doncho: player.Intelligence += DonchoInteligenceBonus; player.Motivation += DonchoMotivationBonus; break; } }
public void IncreaseHeroStats(Player player) { player.Intelligence++; }
public void ReduceHeroStats(Player player) { player.Intelligence -= this.inteligenceHandicap; player.Motivation -= this.motivationHandicap; }
public void IncreaseHeroStats(Player player) { player.Intelligence += this.inteligenceBonus; player.Motivation += this.motivationBonus; }
public void ReduceHeroStats(Player player) { player.Motivation--; }