Exemplo n.º 1
0
        public static void Initialize()
        {
            var thread = new Thread(() =>
            {
                LandblockManager.PreloadConfigLandblocks();
                UpdateWorld();
            });

            thread.Name = "World Manager";
            thread.Start();
            log.DebugFormat("ServerTime initialized to {0}", Timers.WorldStartLoreTime);
            log.DebugFormat($"Current maximum allowed sessions: {ConfigManager.Config.Server.Network.MaximumAllowedSessions}");
        }
Exemplo n.º 2
0
        public static void Initialize()
        {
            var thread = new Thread(() =>
            {
                LandblockManager.PreloadConfigLandblocks();
                UpdateWorld();
            });

            thread.Name = "World Manager";
            thread.Start();
            log.DebugFormat("ServerTime initialized to {0}", Timers.WorldStartLoreTime);
            log.DebugFormat($"Current maximum allowed sessions: {ConfigManager.Config.Server.Network.MaximumAllowedSessions}");

            log.Info($"World started and is currently {WorldStatus.ToString()}{(PropertyManager.GetBool("world_closed", false).Item ? "" : " and will open automatically when server startup is complete.")}");
            if (WorldStatus == WorldStatusState.Closed)
            {
                log.Info($"To open world to players, use command: world open");
            }
        }