public static void Initialize() { var thread = new Thread(() => { LandblockManager.PreloadConfigLandblocks(); UpdateWorld(); }); thread.Name = "World Manager"; thread.Start(); log.DebugFormat("ServerTime initialized to {0}", Timers.WorldStartLoreTime); log.DebugFormat($"Current maximum allowed sessions: {ConfigManager.Config.Server.Network.MaximumAllowedSessions}"); }
public static void Initialize() { var thread = new Thread(() => { LandblockManager.PreloadConfigLandblocks(); UpdateWorld(); }); thread.Name = "World Manager"; thread.Start(); log.DebugFormat("ServerTime initialized to {0}", Timers.WorldStartLoreTime); log.DebugFormat($"Current maximum allowed sessions: {ConfigManager.Config.Server.Network.MaximumAllowedSessions}"); log.Info($"World started and is currently {WorldStatus.ToString()}{(PropertyManager.GetBool("world_closed", false).Item ? "" : " and will open automatically when server startup is complete.")}"); if (WorldStatus == WorldStatusState.Closed) { log.Info($"To open world to players, use command: world open"); } }