Exemplo n.º 1
0
        private void VectorFieldNonZeroExtraction()
        {
            // Create an image
            vtkImageData image = vtkImageData.New();

            CreateVectorField(ref image);

            // This filter produces a vtkImageData with an array named "Magnitude"
            vtkImageMagnitude magnitudeFilter = vtkImageMagnitude.New();

            magnitudeFilter.SetInputConnection(image.GetProducerPort());
            magnitudeFilter.Update();

            image.GetPointData().AddArray(magnitudeFilter.GetOutput().GetPointData().GetScalars());
            image.GetPointData().SetActiveScalars("Magnitude");

            vtkThresholdPoints thresholdVector = vtkThresholdPoints.New();

            thresholdVector.SetInput(image);
            thresholdVector.SetInputArrayToProcess(
                0,
                0,
                (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS,
                (int)vtkDataSetAttributes.AttributeTypes.SCALARS,
                "Magnitude");
            thresholdVector.ThresholdByUpper(0.00001);
            thresholdVector.Update();

            // in case you want to save imageData
            //vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
            //writer.SetFileName("output.vtp");
            //writer.SetInputConnection(thresholdPoints.GetOutputPort());
            //writer.Write();

            // repesents the pixels
            vtkCubeSource cubeSource = vtkCubeSource.New();

            cubeSource.SetXLength(2.0);
            cubeSource.SetYLength(2.0);
            cubeSource.SetZLength(2.0);
            vtkGlyph3D glyph = vtkGlyph3D.New();

            glyph.SetInput(image);
            glyph.SetSourceConnection(cubeSource.GetOutputPort());
            // don't scale glyphs according to any scalar data
            glyph.SetScaleModeToDataScalingOff();

            vtkPolyDataMapper glyphMapper = vtkPolyDataMapper.New();

            glyphMapper.SetInputConnection(glyph.GetOutputPort());
            // don't color glyphs according to scalar data
            glyphMapper.ScalarVisibilityOff();
            glyphMapper.SetScalarModeToDefault();

            vtkActor actor = vtkActor.New();

            actor.SetMapper(glyphMapper);

            // represent vector field
            vtkGlyph3D        vectorGlyph       = vtkGlyph3D.New();
            vtkArrowSource    arrowSource       = vtkArrowSource.New();
            vtkPolyDataMapper vectorGlyphMapper = vtkPolyDataMapper.New();

            int n = image.GetPointData().GetNumberOfArrays();

            for (int i = 0; i < n; i++)
            {
                Debug.WriteLine("name of array[" + i + "]: " + image.GetPointData().GetArrayName(i));
            }

            vtkPolyData tmp = thresholdVector.GetOutput();

            Debug.WriteLine("number of thresholded points: " + tmp.GetNumberOfPoints());
            vectorGlyph.SetInputConnection(thresholdVector.GetOutputPort());

            // in case you want the point glyphs to be oriented according to
            // scalar values in array "ImageScalars" uncomment the following line
            image.GetPointData().SetActiveVectors("ImageScalars");

            vectorGlyph.SetSourceConnection(arrowSource.GetOutputPort());
            vectorGlyph.SetScaleModeToScaleByVector();
            vectorGlyph.SetVectorModeToUseVector();
            vectorGlyph.ScalingOn();
            vectorGlyph.OrientOn();
            vectorGlyph.SetInputArrayToProcess(
                1,
                0,
                (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS,
                (int)vtkDataSetAttributes.AttributeTypes.SCALARS,
                "ImageScalars");

            vectorGlyph.Update();

            vectorGlyphMapper.SetInputConnection(vectorGlyph.GetOutputPort());
            vectorGlyphMapper.Update();

            vtkActor vectorActor = vtkActor.New();

            vectorActor.SetMapper(vectorGlyphMapper);


            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(.2, .6, .3);
            //Add the actors to the renderer, set the background and size
            renderer.AddActor(actor);
            renderer.AddActor(vectorActor);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Update Boundary Condition actor (arrows) in Viewport
        /// </summary>
        public void Update_Arrows(Dictionary <int, Node> NodeLib, double scale, int Step, bool ClipMode)
        {
            vtkPoints PointsX = vtkPoints.New();
            vtkPoints PointsY = vtkPoints.New();
            vtkPoints PointsZ = vtkPoints.New();

            // Create Cone Sources for X, Y and Z direction
            vtkConeSource ConeSourceX = vtkConeSource.New();
            vtkConeSource ConeSourceY = vtkConeSource.New();
            vtkConeSource ConeSourceZ = vtkConeSource.New();

            ConeSourceX.SetAngle(15);
            ConeSourceX.SetHeight(scale);
            ConeSourceX.SetRadius(scale / 4);
            ConeSourceX.SetResolution(12);
            ConeSourceX.SetDirection(1, 0, 0);

            ConeSourceY.SetAngle(15);
            ConeSourceY.SetHeight(scale);
            ConeSourceY.SetRadius(scale / 4);
            ConeSourceY.SetResolution(12);
            ConeSourceY.SetDirection(0, 1, 0);

            ConeSourceZ.SetAngle(15);
            ConeSourceZ.SetHeight(scale);
            ConeSourceZ.SetRadius(scale / 4);
            ConeSourceZ.SetResolution(12);
            ConeSourceZ.SetDirection(0, 0, 1);

            // Create Points
            foreach (int i in NodalValues.Keys)
            {
                double X = NodeLib[i].X + NodeLib[i].GetDisp(Step, 0);
                double Y = NodeLib[i].Y + NodeLib[i].GetDisp(Step, 1);
                double Z = NodeLib[i].Z + NodeLib[i].GetDisp(Step, 2);

                if (NodalValues[i].Get(0, 0) != 0)
                {
                    PointsX.InsertNextPoint(X - scale / 2, Y, Z);
                }
                if (NodalValues[i].Get(1, 0) != 0)
                {
                    PointsY.InsertNextPoint(X, Y - scale / 2, Z);
                }
                if (NodalValues[i].Get(2, 0) != 0)
                {
                    PointsZ.InsertNextPoint(X, Y, Z - scale / 2);
                }
            }

            // Set Points to PolyData
            vtkPolyData PolyX = vtkPolyData.New(); PolyX.SetPoints(PointsX);
            vtkPolyData PolyY = vtkPolyData.New(); PolyY.SetPoints(PointsY);
            vtkPolyData PolyZ = vtkPolyData.New(); PolyZ.SetPoints(PointsZ);

            // Create Glyphs 3D
            GlyphX = vtkGlyph3D.New();
            GlyphY = vtkGlyph3D.New();
            GlyphZ = vtkGlyph3D.New();

            GlyphX.SetSourceConnection(ConeSourceX.GetOutputPort());
            GlyphX.SetInput(PolyX);
            GlyphX.Update();

            GlyphY.SetSourceConnection(ConeSourceY.GetOutputPort());
            GlyphY.SetInput(PolyY);
            GlyphY.Update();

            GlyphZ.SetSourceConnection(ConeSourceZ.GetOutputPort());
            GlyphZ.SetInput(PolyZ);
            GlyphZ.Update();

            // Set Mapper based on Clip Mode
            if (ClipMode == true)
            {
                // Add Clippers to Mapper
                ClipperX.SetInputConnection(GlyphX.GetOutputPort());
                ClipperX.Update();
                MapperX.SetInputConnection(ClipperX.GetOutputPort());
                MapperX.Update();

                ClipperY.SetInputConnection(GlyphY.GetOutputPort());
                ClipperY.Update();
                MapperY.SetInputConnection(ClipperY.GetOutputPort());
                MapperY.Update();

                ClipperZ.SetInputConnection(GlyphZ.GetOutputPort());
                ClipperZ.Update();
                MapperZ.SetInputConnection(ClipperZ.GetOutputPort());
                MapperZ.Update();
            }
            else
            {
                // Add Glyphs to Mapper
                MapperX.SetInputConnection(GlyphX.GetOutputPort());
                MapperY.SetInputConnection(GlyphY.GetOutputPort());
                MapperZ.SetInputConnection(GlyphZ.GetOutputPort());
                MapperX.Update();
                MapperY.Update();
                MapperZ.Update();
            }

            // Update Actor color
            ActorX.GetProperty().SetColor(
                GetColor()[0] / 255.0,
                GetColor()[1] / 255.0,
                GetColor()[2] / 255.0);

            ActorY.GetProperty().SetColor(
                GetColor()[0] / 255.0,
                GetColor()[1] / 255.0,
                GetColor()[2] / 255.0);

            ActorZ.GetProperty().SetColor(
                GetColor()[0] / 255.0,
                GetColor()[1] / 255.0,
                GetColor()[2] / 255.0);
        }