Exemplo n.º 1
0
        static void Main(string[] args)
        {
            // create a sphere source, mapper, and actor
            vtkSphereSource sphere = new vtkSphereSource();
            vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
            sphereMapper.SetInputConnection(sphere.GetOutputPort());
            vtkPolyDataMapper.GlobalImmediateModeRenderingOn();
            vtkLODActor sphereActor = new vtkLODActor();
            sphereActor.SetMapper(sphereMapper);

            // create the spikes by glyphing the sphere with a cone.  Create the
            // mapper and actor for the glyphs.
            vtkConeSource cone = new vtkConeSource();
            vtkGlyph3D glyph = new vtkGlyph3D();
            glyph.SetInputConnection(sphere.GetOutputPort());
            glyph.SetSource(cone.GetOutput());
            glyph.SetVectorModeToUseNormal();
            glyph.SetScaleModeToScaleByVector();
            glyph.SetScaleFactor(0.25);
            vtkPolyDataMapper spikeMapper = new vtkPolyDataMapper();
            spikeMapper.SetInputConnection(glyph.GetOutputPort());
            vtkLODActor spikeActor = new vtkLODActor();
            spikeActor.SetMapper(spikeMapper);

            // Create a text mapper and actor to display the results of picking.
            vtkTextMapper textMapper = new vtkTextMapper();
            vtkTextProperty tprop = textMapper.GetTextProperty();
            tprop.SetFontFamilyToArial();
            tprop.SetFontSize(10);
            tprop.BoldOn();
            tprop.ShadowOn();
            tprop.SetColor(1, 0, 0);
            vtkActor2D textActor = new vtkActor2D();
            textActor.VisibilityOff();
            textActor.SetMapper(textMapper);

            // Create a cell picker.
            vtkCellPicker picker = new vtkCellPicker();

            PickData pd = new PickData();
            pd.textActor = textActor;
            pd.textMapper = textMapper;
            vtkDotNetCallback cb = new vtkDotNetCallback(pd.annotatePickCallback);
            // Now at the end of the pick event call the above function.
            picker.AddObserver((uint) EventIds.EndPickEvent, cb);

            // Create the Renderer, RenderWindow, etc. and set the Picker.
            vtkRenderer ren = new vtkRenderer();
            vtkRenderWindow renWin = new vtkRenderWindow();
            renWin.AddRenderer(ren);
            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);
            iren.SetPicker(picker);

            // Add the actors to the renderer, set the background and size
            ren.AddActor2D(textActor);
            ren.AddActor(sphereActor);
            ren.AddActor(spikeActor);
            ren.SetBackground(1, 1, 1);
            renWin.SetSize(300, 300);

            // Get the camera and zoom in closer to the image.
            ren.ResetCamera();
            vtkCamera cam1 = ren.GetActiveCamera();
            cam1.Zoom(1.4);

            iren.Initialize();
            // Initially pick the cell at this location.
            picker.Pick(85, 126, 0, ren);
            renWin.Render();

            iren.Start();

            vtkWin32OpenGLRenderWindow win32win =
                vtkWin32OpenGLRenderWindow.SafeDownCast(renWin);
            if (null != win32win) win32win.Clean();
        }
Exemplo n.º 2
0
    /// <summary>
    /// A console application that creates a 
    /// vtkRenderWindow without a Windows Form
    /// </summary>
    /// <param name="argv"></param>
    public static void Main(String[] argv)
    {
        // Demonstrate how to use the vtkBoxWidget 3D widget,
        // This script uses a 3D box widget to define a "clipping box" to clip some
        // simple geometry (a mace). Make sure that you hit the "W" key to activate the widget.
        // Create a mace out of filters.
        sphere = vtkSphereSource.New();
        cone = vtkConeSource.New();
        glyph = vtkGlyph3D.New();

        glyph.SetInputConnection(sphere.GetOutputPort());
        glyph.SetSource(cone.GetOutput());
        glyph.SetVectorModeToUseNormal();
        glyph.SetScaleModeToScaleByVector();
        glyph.SetScaleFactor(0.25);

        // The sphere and spikes are appended into a single polydata. This just makes things
        // simpler to manage.
        apd = vtkAppendPolyData.New();
        apd.AddInput(glyph.GetOutput());
        apd.AddInput(sphere.GetOutput());

        maceMapper = vtkPolyDataMapper.New();
        maceMapper.SetInputConnection(apd.GetOutputPort());

        maceActor = vtkLODActor.New();
        maceActor.SetMapper(maceMapper);
        maceActor.VisibilityOn();

        // This portion of the code clips the mace with the vtkPlanes implicit function.
        // The clipped region is colored green.
        planes = vtkPlanes.New();
        clipper = vtkClipPolyData.New();

        clipper.SetInputConnection(apd.GetOutputPort());
        clipper.SetClipFunction(planes);
        clipper.InsideOutOn();

        selectMapper = vtkPolyDataMapper.New();
        selectMapper.SetInputConnection(clipper.GetOutputPort());

        selectActor = vtkLODActor.New();
        selectActor.SetMapper(selectMapper);
        selectActor.GetProperty().SetColor(0, 1, 0);
        selectActor.VisibilityOff();
        selectActor.SetScale(1.01, 1.01, 1.01);

        // Create the RenderWindow, Renderer and both Actors
        ren1 = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer(ren1);
        iren = vtkRenderWindowInteractor.New();
        iren.SetRenderWindow(renWin);

        // The SetInteractor method is how 3D widgets are associated with the render
        // window interactor. Internally, SetInteractor sets up a bunch of callbacks
        // using the Command/Observer mechanism (AddObserver()).
        boxWidget = vtkBoxWidget.New();
        boxWidget.SetInteractor(iren);
        boxWidget.SetPlaceFactor(1.25);
        ren1.AddActor(maceActor);
        ren1.AddActor(selectActor);

        // Add the actors to the renderer, set the background and size
        ren1.SetBackground(0.1, 0.2, 0.4);
        renWin.SetSize(300, 300);

        // Place the interactor initially. The input to a 3D widget is used to
        // initially position and scale the widget. The EndInteractionEvent is
        // observed which invokes the SelectPolygons callback.
        boxWidget.SetInput(glyph.GetOutput());
        boxWidget.PlaceWidget();
        boxWidget.EndInteractionEvt += new vtkObject.vtkObjectEventHandler(SelectPolygons);

        // render the image
        iren.Initialize();
        iren.Start();
        //Clean up
        deleteAllVTKObjects();
    }