public void SetSliceBordersForSprite(int spriteID, tk2dSliceBorders newBord) { tk2dSliceBordersCollector.Instance.SetBordersForID(spriteCollectionName + "+" + GetNameForSpriteID(spriteID), newBord); }
public void SetBordersForID(string strID, tk2dSliceBorders _newBord) { borders.SetValue(strID, _newBord); }
public void SetBordersForID(string strID, tk2dSliceBorders _newBord) { borders.SetValue(strID, _newBord); UnityEditor.EditorUtility.SetDirty(this); }