public void ProcessStateFillAmountUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, float endFillAmount)
    {
        timeRegulation_ = timeRegulation;
        endFillAmount_  = endFillAmount;
        timeFlucts_[0].GetProcessState().state_ = timeFluctProcess;

        processState_.state_ = UpdateImageProcess.FillAmountUpdate;
    }
    public void EventStatusInfosPartsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
    {
        executeState_.state_ = statusInfoPartsEventManagerExecutes_[eventStatusInfosPartsExecuteCounter_];

        executeState_.Execute(this, timeRegulation, timeFluctProcess);

        eventStatusInfosPartsExecuteCounter_ += 1;
    }
    public void HpGaugesPartsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
    {
        executeState_.state_ = hpGaugePartsEventManagerExecutes_[hpGaugesPartsExecuteCounter_];

        executeState_.Execute(this, timeRegulation, timeFluctProcess);

        hpGaugesPartsExecuteCounter_ += 1;
    }
    public void EventSpriteRenderersUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
    {
        executeState_.state_ = eventSpriteRendererEventManagerExecutes_[eventSpriteRenderersExecuteCounter_];

        executeState_.Execute(this, timeRegulation, timeFluctProcess);

        eventSpriteRenderersExecuteCounter_ += 1;
    }
Exemplo n.º 5
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    public void UpdateGameObjectsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
    {
        executeState_.state_ = updateGameObjectEventManagerExecutes_[updateGameObjectsExecuteCounter_];

        executeState_.Execute(this, timeRegulation, timeFluctProcess);

        updateGameObjectsExecuteCounter_ += 1;
    }
Exemplo n.º 6
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    public void ProcessStateGaugeUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, IMonsterData referMonsterData, float endFillAmount)
    {
        timeRegulation_   = timeRegulation;
        referMonsterData_ = referMonsterData;
        endFillAmount_    = endFillAmount;
        timeFluct_.GetProcessState().state_ = timeFluctProcess;

        processState_.state_ = HpGaugePartsProcess.GaugeUpdate;
    }
    public void ProcessStateAllColorUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, Color32 endColor)
    {
        timeRegulation_ = timeRegulation;
        endColor_       = endColor;
        for (int i = 0; i < timeFlucts_.Length; ++i)
        {
            timeFlucts_[i].GetProcessState().state_ = timeFluctProcess;
        }

        processState_.state_ = StatusInfoPartsProcess.AllColorUpdate;
    }
Exemplo n.º 8
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    public void ProcessStateRotMoveExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, Vector3 endVec3)
    {
        timeRegulation_ = timeRegulation;
        endVec3_        = endVec3;
        for (int i = 0; i < timeFlucts_.Length; ++i)
        {
            timeFlucts_[i].GetProcessState().state_ = timeFluctProcess;
        }

        processState_.state_ = UpdateGameObjectProcess.RotMove;
    }
    public void ProcessStateChangeColorExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, Color color)
    {
        timeRegulation_ = timeRegulation;
        changeEndColor_ = color;
        for (int i = 0; i < timeFlucts_.Length; ++i)
        {
            timeFlucts_[i].GetProcessState().state_ = timeFluctProcess;
        }

        processState_.state_ = UpdateImageProcess.ChangeColor;
    }
    public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner)
    {
        eventTimeRegulation_.Add(timeRegulation);
        eventTimeFluctProcesses_.Add(timeFluctProcess);

        updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_);
        eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_);
        hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_);
        eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_);
        statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_);
        updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_);

        sceneEvent_.func_add(AllUpdateEventExecuteEvent);

        updateGameObjectEventManagerExecute_    = UpdateGameObjectEventManagerExecute.None;
        eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None;
        hpGaugePartsEventManagerExecute_        = HpGaugePartsEventManagerExecute.None;
        eventTextEventManagerExecute_           = EventTextEventManagerExecute.None;
        statusInfoPartsEventManagerExecute_     = StatusInfoPartsEventManagerExecute.None;
        updateImageEventManagerExecute_         = UpdateImageEventManagerExecute.None;
    }
Exemplo n.º 11
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 public void Execute(UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     executeFuncs_[(int)state_](this, updateGameObjectEventManager, timeRegulation, timeFluctProcess);
 }
Exemplo n.º 12
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 //RotMove
 static private void RotMoveExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < updateGameObjectEventManager.GetExecuteUpdateGameObjectsCount(); ++i)
     {
         updateGameObjectEventManager.GetExecuteUpdateGameObjects(i).ProcessStateRotMoveExecute(
             timeRegulation,
             timeFluctProcess,
             updateGameObjectEventManager.GetExecuteEndVec3s(i)
             );
     }
 }
Exemplo n.º 13
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 //None
 static private void NoneExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
 }
 public void Execute(EventTextEventManager eventTextEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     executeFuncs_[(int)state_](this, eventTextEventManager, timeRegulation, timeFluctProcess);
 }
 //ChangeColor
 static private void ChangeColorExecute(EventTextEventManagerExecuteState mine, EventTextEventManager eventTextEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < eventTextEventManager.GetExecuteEventTexts().Count; ++i)
     {
         eventTextEventManager.GetExecuteEventTexts()[i].ProcessStateChangeColorExecute(
             timeRegulation
             , timeFluctProcess
             , eventTextEventManager.GetExecuteChangeColorEnds()[i]
             );
     }
 }
 //BlinkEnd
 static private void BlinkEndExecute(EventSpriteRendererEventManagerExecuteState mine, EventSpriteRendererEventManager eventSpriteRendererEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < eventSpriteRendererEventManager.GetExecuteEventSpriteRenderers().Count; ++i)
     {
         eventSpriteRendererEventManager.GetExecuteEventSpriteRenderers()[i].ProcessStateBlinkEndExecute(
             );
     }
 }
 //IdleMoveEnd
 static private void IdleMoveEndExecute(StatusInfoPartsEventManagerExecuteState mine, StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < statusInfoPartsEventManager.GetexecuteEventStatusInfosParts().Count; ++i)
     {
         statusInfoPartsEventManager.GetexecuteEventStatusInfosParts()[i].ProcessIdleEnd();
     }
 }
 //None
 static private void NoneExecute(StatusInfoPartsEventManagerExecuteState mine, StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
 }
 //FillAmountUpdate
 static private void FillAmountUpdateExecute(UpdateImageEventManagerExecuteState mine, UpdateImageEventManager updateImageEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < updateImageEventManager.GetExecuteUpdateImages().Count; ++i)
     {
         updateImageEventManager.GetExecuteUpdateImages()[i].ProcessStateFillAmountUpdateExecute(
             timeRegulation
             , timeFluctProcess
             , updateImageEventManager.GetExecuteEndFillAmounts()[i]
             );
     }
 }
 //AllColorUpdate
 static private void AllColorUpdateExecute(StatusInfoPartsEventManagerExecuteState mine, StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < statusInfoPartsEventManager.GetexecuteEventStatusInfosParts().Count; ++i)
     {
         statusInfoPartsEventManager.GetexecuteEventStatusInfosParts()[i].ProcessStateAllColorUpdateExecute(
             timeRegulation
             , timeFluctProcess
             , statusInfoPartsEventManager.GetExecuteEndColors()[i]
             );
     }
 }
Exemplo n.º 21
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 //GaugeUpdate
 static private void GaugeUpdateExecute(HpGaugePartsEventManagerExecuteState mine, HpGaugePartsEventManager hpGaugePartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     for (int i = 0; i < hpGaugePartsEventManager.GetExecuteHpGaugeParts().Count; ++i)
     {
         hpGaugePartsEventManager.GetExecuteHpGaugeParts()[i].ProcessStateGaugeUpdateExecute(
             timeRegulation
             , timeFluctProcess
             , hpGaugePartsEventManager.GetExecuteReferMonsterDatas()[i]
             , hpGaugePartsEventManager.GetExecuteEndFillAmounts()[i]
             );
     }
 }
 public void Execute(StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     executeFuncs_[(int)state_](this, statusInfoPartsEventManager, timeRegulation, timeFluctProcess);
 }
 //None
 static private void NoneExecute(EventTextEventManagerExecuteState mine, EventTextEventManager eventTextEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
 }
Exemplo n.º 24
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 //None
 static private void NoneExecute(HpGaugePartsEventManagerExecuteState mine, HpGaugePartsEventManager hpGaugePartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
 }
Exemplo n.º 25
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 public void Execute(HpGaugePartsEventManager hpGaugePartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
 {
     executeFuncs_[(int)state_](this, hpGaugePartsEventManager, timeRegulation, timeFluctProcess);
 }