public void ProcessStateFillAmountUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, float endFillAmount) { timeRegulation_ = timeRegulation; endFillAmount_ = endFillAmount; timeFlucts_[0].GetProcessState().state_ = timeFluctProcess; processState_.state_ = UpdateImageProcess.FillAmountUpdate; }
public void EventStatusInfosPartsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeState_.state_ = statusInfoPartsEventManagerExecutes_[eventStatusInfosPartsExecuteCounter_]; executeState_.Execute(this, timeRegulation, timeFluctProcess); eventStatusInfosPartsExecuteCounter_ += 1; }
public void HpGaugesPartsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeState_.state_ = hpGaugePartsEventManagerExecutes_[hpGaugesPartsExecuteCounter_]; executeState_.Execute(this, timeRegulation, timeFluctProcess); hpGaugesPartsExecuteCounter_ += 1; }
public void EventSpriteRenderersUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeState_.state_ = eventSpriteRendererEventManagerExecutes_[eventSpriteRenderersExecuteCounter_]; executeState_.Execute(this, timeRegulation, timeFluctProcess); eventSpriteRenderersExecuteCounter_ += 1; }
public void UpdateGameObjectsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeState_.state_ = updateGameObjectEventManagerExecutes_[updateGameObjectsExecuteCounter_]; executeState_.Execute(this, timeRegulation, timeFluctProcess); updateGameObjectsExecuteCounter_ += 1; }
public void ProcessStateGaugeUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, IMonsterData referMonsterData, float endFillAmount) { timeRegulation_ = timeRegulation; referMonsterData_ = referMonsterData; endFillAmount_ = endFillAmount; timeFluct_.GetProcessState().state_ = timeFluctProcess; processState_.state_ = HpGaugePartsProcess.GaugeUpdate; }
public void ProcessStateAllColorUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, Color32 endColor) { timeRegulation_ = timeRegulation; endColor_ = endColor; for (int i = 0; i < timeFlucts_.Length; ++i) { timeFlucts_[i].GetProcessState().state_ = timeFluctProcess; } processState_.state_ = StatusInfoPartsProcess.AllColorUpdate; }
public void ProcessStateRotMoveExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, Vector3 endVec3) { timeRegulation_ = timeRegulation; endVec3_ = endVec3; for (int i = 0; i < timeFlucts_.Length; ++i) { timeFlucts_[i].GetProcessState().state_ = timeFluctProcess; } processState_.state_ = UpdateGameObjectProcess.RotMove; }
public void ProcessStateChangeColorExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess, Color color) { timeRegulation_ = timeRegulation; changeEndColor_ = color; for (int i = 0; i < timeFlucts_.Length; ++i) { timeFlucts_[i].GetProcessState().state_ = timeFluctProcess; } processState_.state_ = UpdateImageProcess.ChangeColor; }
public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner) { eventTimeRegulation_.Add(timeRegulation); eventTimeFluctProcesses_.Add(timeFluctProcess); updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_); eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_); hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_); eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_); statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_); updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_); sceneEvent_.func_add(AllUpdateEventExecuteEvent); updateGameObjectEventManagerExecute_ = UpdateGameObjectEventManagerExecute.None; eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None; hpGaugePartsEventManagerExecute_ = HpGaugePartsEventManagerExecute.None; eventTextEventManagerExecute_ = EventTextEventManagerExecute.None; statusInfoPartsEventManagerExecute_ = StatusInfoPartsEventManagerExecute.None; updateImageEventManagerExecute_ = UpdateImageEventManagerExecute.None; }
public void Execute(UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeFuncs_[(int)state_](this, updateGameObjectEventManager, timeRegulation, timeFluctProcess); }
//RotMove static private void RotMoveExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < updateGameObjectEventManager.GetExecuteUpdateGameObjectsCount(); ++i) { updateGameObjectEventManager.GetExecuteUpdateGameObjects(i).ProcessStateRotMoveExecute( timeRegulation, timeFluctProcess, updateGameObjectEventManager.GetExecuteEndVec3s(i) ); } }
//None static private void NoneExecute(UpdateGameObjectEventManagerExecuteState mine, UpdateGameObjectEventManager updateGameObjectEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { }
public void Execute(EventTextEventManager eventTextEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeFuncs_[(int)state_](this, eventTextEventManager, timeRegulation, timeFluctProcess); }
//ChangeColor static private void ChangeColorExecute(EventTextEventManagerExecuteState mine, EventTextEventManager eventTextEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < eventTextEventManager.GetExecuteEventTexts().Count; ++i) { eventTextEventManager.GetExecuteEventTexts()[i].ProcessStateChangeColorExecute( timeRegulation , timeFluctProcess , eventTextEventManager.GetExecuteChangeColorEnds()[i] ); } }
//BlinkEnd static private void BlinkEndExecute(EventSpriteRendererEventManagerExecuteState mine, EventSpriteRendererEventManager eventSpriteRendererEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < eventSpriteRendererEventManager.GetExecuteEventSpriteRenderers().Count; ++i) { eventSpriteRendererEventManager.GetExecuteEventSpriteRenderers()[i].ProcessStateBlinkEndExecute( ); } }
//IdleMoveEnd static private void IdleMoveEndExecute(StatusInfoPartsEventManagerExecuteState mine, StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < statusInfoPartsEventManager.GetexecuteEventStatusInfosParts().Count; ++i) { statusInfoPartsEventManager.GetexecuteEventStatusInfosParts()[i].ProcessIdleEnd(); } }
//None static private void NoneExecute(StatusInfoPartsEventManagerExecuteState mine, StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { }
//FillAmountUpdate static private void FillAmountUpdateExecute(UpdateImageEventManagerExecuteState mine, UpdateImageEventManager updateImageEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < updateImageEventManager.GetExecuteUpdateImages().Count; ++i) { updateImageEventManager.GetExecuteUpdateImages()[i].ProcessStateFillAmountUpdateExecute( timeRegulation , timeFluctProcess , updateImageEventManager.GetExecuteEndFillAmounts()[i] ); } }
//AllColorUpdate static private void AllColorUpdateExecute(StatusInfoPartsEventManagerExecuteState mine, StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < statusInfoPartsEventManager.GetexecuteEventStatusInfosParts().Count; ++i) { statusInfoPartsEventManager.GetexecuteEventStatusInfosParts()[i].ProcessStateAllColorUpdateExecute( timeRegulation , timeFluctProcess , statusInfoPartsEventManager.GetExecuteEndColors()[i] ); } }
//GaugeUpdate static private void GaugeUpdateExecute(HpGaugePartsEventManagerExecuteState mine, HpGaugePartsEventManager hpGaugePartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { for (int i = 0; i < hpGaugePartsEventManager.GetExecuteHpGaugeParts().Count; ++i) { hpGaugePartsEventManager.GetExecuteHpGaugeParts()[i].ProcessStateGaugeUpdateExecute( timeRegulation , timeFluctProcess , hpGaugePartsEventManager.GetExecuteReferMonsterDatas()[i] , hpGaugePartsEventManager.GetExecuteEndFillAmounts()[i] ); } }
public void Execute(StatusInfoPartsEventManager statusInfoPartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeFuncs_[(int)state_](this, statusInfoPartsEventManager, timeRegulation, timeFluctProcess); }
//None static private void NoneExecute(EventTextEventManagerExecuteState mine, EventTextEventManager eventTextEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { }
//None static private void NoneExecute(HpGaugePartsEventManagerExecuteState mine, HpGaugePartsEventManager hpGaugePartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { }
public void Execute(HpGaugePartsEventManager hpGaugePartsEventManager, float timeRegulation, t13.TimeFluctProcess timeFluctProcess) { executeFuncs_[(int)state_](this, hpGaugePartsEventManager, timeRegulation, timeFluctProcess); }