// Use this for initialization void Start() { score = GameObject.FindGameObjectWithTag("Score").GetComponent <Score>(); sp = GetComponent <SpriteRenderer>(); explo = (GameObject)Resources.Load("explo"); se = GameObject.FindGameObjectWithTag("se").GetComponent <sescript>(); }
// Use this for initialization void Start() { gamecon = GameObject.FindWithTag("Respawn").GetComponent <Gemecon>(); mutekibool = false; renderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); Rigid2D = GetComponent <Rigidbody2D>(); playerstate = Playerstate.Normal; se = GameObject.FindWithTag("se").GetComponent <sescript>(); speed = syokispeed; }