// Update is called once per frame private void Update() { Kasor = PlayerMng.GetComponent <_GameMng>().KASOR; gameSmode_l = PlayerMng.GetComponent <_GameMng>().gameSmode; switch (gameSmode_l) { case game_Smode.TITLE: Init(); title(); break; case game_Smode.MOVE: Move(); break; case game_Smode.MAIN: Fight.SetActive(false); Canbas.SetActive(false); ClearCanbas.SetActive(false); break; case game_Smode.CLEAR: Clear(); break; } }
// Use this for initialization private void Start() { gameSmode = game_Smode.TITLE; //for( int i=0; i<PlayerMax; i++) //{ // Player.AddRange(); //} KASOR = sentaku.up; Application.targetFrameRate = 60; }
private void title() { upDown = g_Player.GetComponent <_Playercontroller>().G_rcontroller.v_D; if (upDown >= 1) { KASOR = sentaku.up; } #if false else if (upDown == 0.0f) { KASOR = sentaku.midle; } #endif else if (upDown <= -1) { KASOR = sentaku.down; } Buttun = Input.GetButtonDown("Enter"); if (Buttun) { switch (KASOR) { case sentaku.up: gameSmode = game_Smode.MOVE; break; #if false case sentaku.midle: SceneManager.LoadScene("Credit"); break; #endif case sentaku.down: Application.Quit(); break; } } }