Esempio n. 1
0
    // Update is called once per frame
    private void Update()
    {
        Kasor       = PlayerMng.GetComponent <_GameMng>().KASOR;
        gameSmode_l = PlayerMng.GetComponent <_GameMng>().gameSmode;
        switch (gameSmode_l)
        {
        case game_Smode.TITLE:
            Init();
            title();
            break;

        case game_Smode.MOVE:
            Move();
            break;

        case game_Smode.MAIN:
            Fight.SetActive(false);
            Canbas.SetActive(false);
            ClearCanbas.SetActive(false);
            break;

        case game_Smode.CLEAR:
            Clear();
            break;
        }
    }
Esempio n. 2
0
 // Use this for initialization
 private void Start()
 {
     gameSmode = game_Smode.TITLE;
     //for( int i=0; i<PlayerMax; i++)
     //{
     //    Player.AddRange();
     //}
     KASOR = sentaku.up;
     Application.targetFrameRate = 60;
 }
Esempio n. 3
0
    private void title()
    {
        upDown = g_Player.GetComponent <_Playercontroller>().G_rcontroller.v_D;
        if (upDown >= 1)
        {
            KASOR = sentaku.up;
        }
#if false
        else if (upDown == 0.0f)
        {
            KASOR = sentaku.midle;
        }
#endif
        else if (upDown <= -1)
        {
            KASOR = sentaku.down;
        }
        Buttun = Input.GetButtonDown("Enter");
        if (Buttun)
        {
            switch (KASOR)
            {
            case sentaku.up:
                gameSmode = game_Smode.MOVE;
                break;

#if false
            case sentaku.midle:
                SceneManager.LoadScene("Credit");
                break;
#endif
            case sentaku.down:
                Application.Quit();
                break;
            }
        }
    }