Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        picture       = screenshoter.GetComponent <screenShot>();
        bodyJoints    = new GameObject[10];
        temp          = new GameObject[10];
        jointX        = new float[10];
        jointY        = new float[10];
        jointZ        = new float[10];
        bodyJoints[0] = GameObject.Find("Hand_L");
        bodyJoints[1] = GameObject.Find("Elbow_L");
        bodyJoints[2] = GameObject.Find("Shoulder_L");
        bodyJoints[3] = GameObject.Find("Shoulder_R");
        bodyJoints[4] = GameObject.Find("Elbow_R");
        bodyJoints[5] = GameObject.Find("Hand_R");
        bodyJoints[6] = GameObject.Find("Eyebrows");

        /*for (int i = 0; i < 7; i++)
         * {
         *  temp[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
         *  temp[i].transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
         *  temp[i].transform.parent = this.transform;
         * }*/
        all.SetActive(true);
        people.SetActive(true);
        stopSign.SetActive(false);
        destroySign.SetActive(false);
        stick.SetActive(false);
        hint = GameObject.Find("Hint");
        hint.SetActive(false);
        Image.SetActive(false);
        moved = new Vector3(stick.transform.position.x, stick.transform.position.y, stick.transform.position.z);
    }
Exemplo n.º 2
0
 private void Awake()
 {
     instance = this;
     myCamera = gameObject.GetComponent <Camera>();
 }