// Start is called before the first frame update void Start() { picture = screenshoter.GetComponent <screenShot>(); bodyJoints = new GameObject[10]; temp = new GameObject[10]; jointX = new float[10]; jointY = new float[10]; jointZ = new float[10]; bodyJoints[0] = GameObject.Find("Hand_L"); bodyJoints[1] = GameObject.Find("Elbow_L"); bodyJoints[2] = GameObject.Find("Shoulder_L"); bodyJoints[3] = GameObject.Find("Shoulder_R"); bodyJoints[4] = GameObject.Find("Elbow_R"); bodyJoints[5] = GameObject.Find("Hand_R"); bodyJoints[6] = GameObject.Find("Eyebrows"); /*for (int i = 0; i < 7; i++) * { * temp[i] = GameObject.CreatePrimitive(PrimitiveType.Cube); * temp[i].transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); * temp[i].transform.parent = this.transform; * }*/ all.SetActive(true); people.SetActive(true); stopSign.SetActive(false); destroySign.SetActive(false); stick.SetActive(false); hint = GameObject.Find("Hint"); hint.SetActive(false); Image.SetActive(false); moved = new Vector3(stick.transform.position.x, stick.transform.position.y, stick.transform.position.z); }
private void Awake() { instance = this; myCamera = gameObject.GetComponent <Camera>(); }