static void EndPlaceStroke() { curStroke = null; //release from placing mode placing = false; }
static void BeginPlaceStroke() { curStroke = new qb_Stroke(); qb_Point nuPoint = curStroke.AddPoint(cursorPoint.position,cursorPoint.upVector,cursorPoint.dirVector);//cursorPoint.dirVector); placingObject = PlaceObject(nuPoint);//PlaceGeo(nuPoint); if(placingObject != null) { placing = true; placingUpVector = placingObject.transform.up; } }
static void BeginStroke() { curStroke = new qb_Stroke(); painting = true; }
static void EndStroke() { curStroke = null; painting = false; }
static void BeginStroke(int i) { curStrokes[i] = new qb_Stroke(); }