// Update is called once per frame void Update() { if ((Input.GetKeyDown(jumpKey)) && (midjump == "n") && player.CheckHealthPoints() > 0) { GetComponent <Rigidbody2D>().velocity = new Vector3(0, 15, 0); midjump = "y"; jumpSound.Play(); } if (GetComponent <Rigidbody2D>().velocity.y == 0) { midjump = "n"; } }
void Update() { if (player.CheckHealthPoints() > 0) { if (changeMS == true) { if (dazedTime <= 0) { mSpeed = changedSpeed; if (mSpeed < 0) { animator.SetBool("isLeft", false); } else { animator.SetBool("isLeft", true); } if (mSpeed == 0) { animator.SetBool("isWalking", false); animator.SetBool("isLeft", false); } else { animator.SetBool("isWalking", true); } } else { mSpeed = 0; dazedTime -= 1; if (mSpeed == 0) { animator.SetBool("isWalking", false); animator.SetBool("isLeft", false); } else { animator.SetBool("isWalking", true); } } if (hp <= 0) { Destroy(gameObject); } transform.Translate(Vector2.left * mSpeed * Time.deltaTime); } else { if (dazedTime <= 0) { mSpeed = startSpeed; if (mSpeed < 0) { animator.SetBool("isLeft", false); } else { animator.SetBool("isLeft", true); } if (mSpeed == 0) { animator.SetBool("isWalking", false); } else { animator.SetBool("isWalking", true); } } else { mSpeed = 0; dazedTime -= 1; if (mSpeed == 0) { animator.SetBool("isWalking", false); } else { animator.SetBool("isWalking", true); } } if (hp <= 0) { Destroy(gameObject); } transform.Translate(Vector2.left * mSpeed * Time.deltaTime); } } else { animator.SetBool("isWalking", false); mSpeed = 0; } }
// Update is called once per frame void Update() { Health = player.CheckHealthPoints(); if (Health == 4) { Life7.SetActive(true); Life6.SetActive(false); Life5.SetActive(false); Life4.SetActive(false); Life3.SetActive(false); Life2.SetActive(false); Life1.SetActive(false); Life0.SetActive(false); } if (Health == 3.5) { Life6.SetActive(true); Life7.SetActive(false); Life5.SetActive(false); Life4.SetActive(false); Life3.SetActive(false); Life2.SetActive(false); Life1.SetActive(false); Life0.SetActive(false); } if (Health == 3) { Life5.SetActive(true); Life6.SetActive(false); Life7.SetActive(false); Life4.SetActive(false); Life3.SetActive(false); Life2.SetActive(false); Life1.SetActive(false); Life0.SetActive(false); } if (Health == 2.5) { Life4.SetActive(true); Life6.SetActive(false); Life5.SetActive(false); Life7.SetActive(false); Life3.SetActive(false); Life2.SetActive(false); Life1.SetActive(false); Life0.SetActive(false); } if (Health == 2) { Life3.SetActive(true); Life6.SetActive(false); Life5.SetActive(false); Life4.SetActive(false); Life7.SetActive(false); Life2.SetActive(false); Life1.SetActive(false); Life0.SetActive(false); } if (Health == 1.5) { Life2.SetActive(true); Life6.SetActive(false); Life5.SetActive(false); Life4.SetActive(false); Life3.SetActive(false); Life7.SetActive(false); Life1.SetActive(false); Life0.SetActive(false); } if (Health == 1) { Life1.SetActive(true); Life6.SetActive(false); Life5.SetActive(false); Life4.SetActive(false); Life3.SetActive(false); Life2.SetActive(false); Life7.SetActive(false); Life0.SetActive(false); } if (Health == .5) { Life0.SetActive(true); Life6.SetActive(false); Life5.SetActive(false); Life4.SetActive(false); Life3.SetActive(false); Life2.SetActive(false); Life1.SetActive(false); Life7.SetActive(false); } }