void Update() { pieTest1p ptest = timeDial.GetComponent <pieTest1p>(); SetText(); if (point == 100) { winner.gameObject.SetActive(true); game = false; btn1.interactable = false; btn2.interactable = false; btn3.interactable = false; btn4.interactable = false; vybran = 0; point = 0; restart.gameObject.SetActive(true); rightCircle.SetActive(false); } //Input field harvesting pieTest pt = pointDial.GetComponent <pieTest>(); pt.points = point; if (ptest.timeLeft > 1) { GameOver(); } }
IEnumerator Test() { pieTest1p ptest = timeDial.GetComponent <pieTest1p>(); Debug.Log("proverka..."); if (vybran == otvet) { if (point < 100) { point = point + 1; rightCircle.SetActive(true); yield return(new WaitForSeconds(1)); rightCircle.SetActive(false); ptest.timeLeft = 0; } } else { point = point - 1; wrongCircle.SetActive(true); yield return(new WaitForSeconds(1)); wrongCircle.SetActive(false); ptest.timeLeft = 0; } ptest.timeLeft = 0.0f; SetText(); Generate(); varJudges(btn1text, btn2text, btn3text, btn4text); }
void Update() { pieTest1p ptest = timeDial.GetComponent <pieTest1p>(); SetText(); if (point == 100) { winBool = true; winner.gameObject.SetActive(true); game = false; btn1.interactable = false; btn2.interactable = false; btn3.interactable = false; btn4.interactable = false; vybran = 0; point = 0; restart.gameObject.SetActive(true); rightCircle.SetActive(false); jobText.gameObject.SetActive(true); } //Input field harvesting pieTest pt = pointDial.GetComponent <pieTest>(); pt.points = point; if (ptest.timeLeft > 1) { GameOver(); } scoreText.text = ("won " + wins.ToString() + " games\nlost " + losses.ToString() + " games"); // compare wins and losses if (wins < losses) { // change some text jobText.text = "You could do better!"; } else if (wins == losses) { // change some text jobText.text = "Interesting!"; } else if (wins > losses) { // change some text jobText.text = "Great job!"; } }
public void Restart() { pieTest1p ptest = timeDial.GetComponent <pieTest1p>(); ptest.timeLeft = 0; game = true; btn1.interactable = true; btn2.interactable = true; btn3.interactable = true; btn4.interactable = true; SetText(); Generate(); varJudges(btn1text, btn2text, btn3text, btn4text); winner.gameObject.SetActive(false); point = 0; restart.gameObject.SetActive(false); }