Beispiel #1
0
    void Update()
    {
        pieTest1p ptest = timeDial.GetComponent <pieTest1p>();

        SetText();
        if (point == 100)
        {
            winner.gameObject.SetActive(true);
            game = false;
            btn1.interactable = false;
            btn2.interactable = false;
            btn3.interactable = false;
            btn4.interactable = false;
            vybran            = 0;
            point             = 0;
            restart.gameObject.SetActive(true);
            rightCircle.SetActive(false);
        }

        //Input field harvesting
        pieTest pt = pointDial.GetComponent <pieTest>();

        pt.points = point;

        if (ptest.timeLeft > 1)
        {
            GameOver();
        }
    }
Beispiel #2
0
    IEnumerator Test()
    {
        pieTest1p ptest = timeDial.GetComponent <pieTest1p>();


        Debug.Log("proverka...");
        if (vybran == otvet)
        {
            if (point < 100)
            {
                point = point + 1;
                rightCircle.SetActive(true);
                yield return(new WaitForSeconds(1));

                rightCircle.SetActive(false);
                ptest.timeLeft = 0;
            }
        }
        else
        {
            point = point - 1;
            wrongCircle.SetActive(true);
            yield return(new WaitForSeconds(1));

            wrongCircle.SetActive(false);
            ptest.timeLeft = 0;
        }
        ptest.timeLeft = 0.0f;
        SetText();
        Generate();
        varJudges(btn1text, btn2text, btn3text, btn4text);
    }
Beispiel #3
0
    void Update()
    {
        pieTest1p ptest = timeDial.GetComponent <pieTest1p>();

        SetText();
        if (point == 100)
        {
            winBool = true;
            winner.gameObject.SetActive(true);
            game = false;
            btn1.interactable = false;
            btn2.interactable = false;
            btn3.interactable = false;
            btn4.interactable = false;
            vybran            = 0;
            point             = 0;
            restart.gameObject.SetActive(true);
            rightCircle.SetActive(false);
            jobText.gameObject.SetActive(true);
        }

        //Input field harvesting
        pieTest pt = pointDial.GetComponent <pieTest>();

        pt.points = point;

        if (ptest.timeLeft > 1)
        {
            GameOver();
        }

        scoreText.text = ("won " + wins.ToString() + " games\nlost " + losses.ToString() + " games");

        // compare wins and losses
        if (wins < losses)
        {
            // change some text
            jobText.text = "You could do better!";
        }
        else if (wins == losses)
        {
            // change some text
            jobText.text = "Interesting!";
        }
        else if (wins > losses)
        {
            // change some text
            jobText.text = "Great job!";
        }
    }
    public void Restart()
    {
        pieTest1p ptest = timeDial.GetComponent <pieTest1p>();

        ptest.timeLeft    = 0;
        game              = true;
        btn1.interactable = true;
        btn2.interactable = true;
        btn3.interactable = true;
        btn4.interactable = true;
        SetText();
        Generate();
        varJudges(btn1text, btn2text, btn3text, btn4text);
        winner.gameObject.SetActive(false);
        point = 0;
        restart.gameObject.SetActive(false);
    }