Inheritance: MonoBehaviour
Exemplo n.º 1
0
    void Awake()
    {
        Instance           = this;
        camera             = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
        camera.cullingMask = 1 << 0;

        //Camera.onPreCull += OnPreCulll;
        Camera.onPostRender += OnPostrender;
        //Camera.onPreRender += OnPrerender;

        m_iViewWidth  = Screen.width;
        m_iViewHeight = Screen.height;
        CreateResource();
        SetCountryCamera();
    }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            XmlDocument myXMLDoc = new XmlDocument();

            myXMLDoc.Load("C:\\Opgaver\\Mobile\\XML\\XMLRequest.XML");
            System.Xml.Schema.XmlSchema XS = new System.Xml.Schema.XmlSchema();
            XS = "C:\\Development\\CreateXMLFromXSD\\CreateXMLFromXSD\\XMLSchema1.xsd";
            myXMLDoc.Schemas.Add(XS);
            System.Xml.Schema.ValidationEventHandler VE;
            myXMLDoc.Validate(VE);
            string st        = Console.ReadLine();
            pick   myPickXML = new pick();

            myPickXML.PickHeaders.PickHeaderProperties.
        }
Exemplo n.º 3
0
    public void GenPlayerTest()
    {
        pick_ob = ((GameObject)Instantiate(GO_pick)).GetComponent <pick>();
        UserPlayer userplayer = ((GameObject)Instantiate(GO_player)).GetComponent <UserPlayer>();
        Hex        hex        = MapManager.GetInst().GetPlayerHex(S_x, 0, S_z);

        userplayer.CurHex = hex;
        Vector3 v = userplayer.CurHex.transform.position;

        v.y = 1.0f;
        userplayer.transform.position = v;
        userplayer.m_type             = Type.MAINCHARACTER;
        Players.Add(userplayer);
        select_object = userplayer;
        v.y           = 4.0f;
        pick_ob.transform.position = v;

        for (int i = 0; i < PlayersParent.childCount; i++)
        {
            var player = PlayersParent.GetChild(i).GetComponent <AIPlayer>();
            if (player != null)
            {
                //player.transform.position = curpos;
                hex           = MapManager.GetInst().GetPlayerHex(player.x, player.y, player.z);
                player.CurHex = hex;
                Vector3 curpos = player.CurHex.transform.position;
                curpos.y = player.m_y;
                player.CurHex.Passable = false;

                player.transform.position = curpos;
                EnemyCount++;
                EnemyTurnCount++;
                Players.Add(player);
            }
            else
            {
                Debug.LogError("Invalid object in cells paretn game object");
            }
        }
        if (isnpc == true)
        {
            GenNpc(7, 3);
        }
    }
            public static Integer int addTwoNumbers(pick)

            Console.WriteLine(//NEEDS SOMETHING);
Exemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     newpick = GameObject.FindWithTag ("Player").GetComponentInChildren<pick> ();
 }