void Awake() { Instance = this; camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); camera.cullingMask = 1 << 0; //Camera.onPreCull += OnPreCulll; Camera.onPostRender += OnPostrender; //Camera.onPreRender += OnPrerender; m_iViewWidth = Screen.width; m_iViewHeight = Screen.height; CreateResource(); SetCountryCamera(); }
static void Main(string[] args) { XmlDocument myXMLDoc = new XmlDocument(); myXMLDoc.Load("C:\\Opgaver\\Mobile\\XML\\XMLRequest.XML"); System.Xml.Schema.XmlSchema XS = new System.Xml.Schema.XmlSchema(); XS = "C:\\Development\\CreateXMLFromXSD\\CreateXMLFromXSD\\XMLSchema1.xsd"; myXMLDoc.Schemas.Add(XS); System.Xml.Schema.ValidationEventHandler VE; myXMLDoc.Validate(VE); string st = Console.ReadLine(); pick myPickXML = new pick(); myPickXML.PickHeaders.PickHeaderProperties. }
public void GenPlayerTest() { pick_ob = ((GameObject)Instantiate(GO_pick)).GetComponent <pick>(); UserPlayer userplayer = ((GameObject)Instantiate(GO_player)).GetComponent <UserPlayer>(); Hex hex = MapManager.GetInst().GetPlayerHex(S_x, 0, S_z); userplayer.CurHex = hex; Vector3 v = userplayer.CurHex.transform.position; v.y = 1.0f; userplayer.transform.position = v; userplayer.m_type = Type.MAINCHARACTER; Players.Add(userplayer); select_object = userplayer; v.y = 4.0f; pick_ob.transform.position = v; for (int i = 0; i < PlayersParent.childCount; i++) { var player = PlayersParent.GetChild(i).GetComponent <AIPlayer>(); if (player != null) { //player.transform.position = curpos; hex = MapManager.GetInst().GetPlayerHex(player.x, player.y, player.z); player.CurHex = hex; Vector3 curpos = player.CurHex.transform.position; curpos.y = player.m_y; player.CurHex.Passable = false; player.transform.position = curpos; EnemyCount++; EnemyTurnCount++; Players.Add(player); } else { Debug.LogError("Invalid object in cells paretn game object"); } } if (isnpc == true) { GenNpc(7, 3); } }
public static Integer int addTwoNumbers(pick) Console.WriteLine(//NEEDS SOMETHING);
// Use this for initialization void Start() { newpick = GameObject.FindWithTag ("Player").GetComponentInChildren<pick> (); }