public override void OnCollideWithPlayer(net.minecraft.src.EntityPlayer entityplayer ) { int i = Func_25027_m(); if (i > 1 && CanEntityBeSeen(entityplayer) && (double)GetDistanceToEntity(entityplayer ) < 0.59999999999999998D * (double)i && entityplayer.AttackEntityFrom(this, i)) { worldObj.PlaySoundAtEntity(this, "mob.slimeattack", 1.0F, (rand.NextFloat() - rand .NextFloat()) * 0.2F + 1.0F); } }