static int _s_set_tt(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.tt = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_luatable(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.luatable = (XLua.LuaTable)translator.GetObject(L, 2, typeof(XLua.LuaTable)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_UIroot(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.UIroot = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_luatable(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.luatable); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { mylua __cl_gen_ret = new mylua(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to mylua constructor!")); }
static int _m_getText(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.getText( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
// Use this for initialization void Start() { // string testStr = "parent/child/child2|mylua|LuaMag"; string ss = TestPrefabName <mylua>(gameObject, "123", "456"); Debug.Log("sss==" + ss); ss = TestPrefabName(gameObject, "123", "456"); Debug.Log("sss=1=" + ss); mylua t1 = GetComponent1 <mylua>(gameObject, "123", "456"); Debug.Log("sss=2=" + t1.gameObject.name); GameObject g = GetChild(gameObject, "123"); Debug.Log("gggg=" + g.name); }
static int _m_Create(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1); try { { UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.Create( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }