Exemple #1
0
        static int _s_set_tt(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.tt = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Exemple #2
0
        static int _s_set_luatable(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.luatable = (XLua.LuaTable)translator.GetObject(L, 2, typeof(XLua.LuaTable));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Exemple #3
0
        static int _s_set_UIroot(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.UIroot = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Exemple #4
0
        static int _g_get_luatable(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.luatable);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Exemple #5
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    mylua __cl_gen_ret = new mylua();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to mylua constructor!"));
        }
Exemple #6
0
        static int _m_getText(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.getText(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
    // Use this for initialization
    void Start()
    {
        // string testStr = "parent/child/child2|mylua|LuaMag";


        string ss = TestPrefabName <mylua>(gameObject, "123", "456");

        Debug.Log("sss==" + ss);
        ss = TestPrefabName(gameObject, "123", "456");
        Debug.Log("sss=1=" + ss);

        mylua t1 = GetComponent1 <mylua>(gameObject, "123", "456");

        Debug.Log("sss=2=" + t1.gameObject.name);


        GameObject g = GetChild(gameObject, "123");

        Debug.Log("gggg=" + g.name);
    }
Exemple #8
0
        static int _m_Create(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            mylua __cl_gen_to_be_invoked = (mylua)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.GameObject __cl_gen_ret = __cl_gen_to_be_invoked.Create(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }