// Use this for initialization
 void Start() {
     colorScript = liquid.GetComponent<liquidColor>();
     myLiquid = transform.GetChild(0).gameObject;
     startingPos = this.transform.position;
     startingRot = this.transform.rotation;
     beenFilled = false;
     myColor = "";
 }
 // Use this for initialization
 void Start()
 {
     controlScript = Liquid.GetComponent <liquidColor>();
     myParticles   = this.gameObject.GetComponent <ParticleSystem>();
     if (myParticles.isPlaying)
     {
         myParticles.Stop(true);
     }
     shouldBePlaying = false;
 }
 // Use this for initialization
 void Start()
 {
     script      = this.transform.parent.GetComponent <liquidColor>();
     playSmoke   = false;
     myParticles = this.gameObject.GetComponent <ParticleSystem>();
     timer       = 0;
     if (myParticles.isPlaying)
     {
         myParticles.Stop(true);
     }
 }