// Use this for initialization void Start() { colorScript = liquid.GetComponent<liquidColor>(); myLiquid = transform.GetChild(0).gameObject; startingPos = this.transform.position; startingRot = this.transform.rotation; beenFilled = false; myColor = ""; }
// Use this for initialization void Start() { controlScript = Liquid.GetComponent <liquidColor>(); myParticles = this.gameObject.GetComponent <ParticleSystem>(); if (myParticles.isPlaying) { myParticles.Stop(true); } shouldBePlaying = false; }
// Use this for initialization void Start() { script = this.transform.parent.GetComponent <liquidColor>(); playSmoke = false; myParticles = this.gameObject.GetComponent <ParticleSystem>(); timer = 0; if (myParticles.isPlaying) { myParticles.Stop(true); } }