partial void Engineers_Validate(global::LightSwitchApplication.Engineer entity, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder results);
partial void Engineers_Updating(global::LightSwitchApplication.Engineer entity);
partial void Engineers_Deleted(global::LightSwitchApplication.Engineer entity);
private static void __Engineers_Validate(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Engineer e, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder r) { d.Engineers_Validate(e, r); }
private static void __Engineers_Deleted(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Engineer e) { d.Engineers_Deleted(e); }
private static void __Engineers_Inserting(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Engineer e) { d.Engineers_Inserting(e); }
private static void _Engineer_SetImplementationValue(global::LightSwitchApplication.EngineerSkill.DetailsClass d, global::LightSwitchApplication.Engineer v) { d.SetImplementationValue(global::LightSwitchApplication.EngineerSkill.DetailsClass.PropertySetProperties.Engineer, ref d._Engineer, (i, ev) => i.Engineer = ev, v); }
private static void _Engineers_SetImplementationValue(global::LightSwitchApplication.TimeTracking.DetailsClass d, global::LightSwitchApplication.Engineer v) { d.SetImplementationValue(global::LightSwitchApplication.TimeTracking.DetailsClass.PropertySetProperties.Engineers, ref d._Engineers, (i, ev) => i.Engineers = ev, v); }