partial void Engineers_Validate(global::LightSwitchApplication.Engineer entity, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder results);
 partial void Engineers_Updating(global::LightSwitchApplication.Engineer entity);
 partial void Engineers_Deleted(global::LightSwitchApplication.Engineer entity);
 private static void __Engineers_Validate(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Engineer e, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder r)
 {
     d.Engineers_Validate(e, r);
 }
 private static void __Engineers_Deleted(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Engineer e)
 {
     d.Engineers_Deleted(e);
 }
 private static void __Engineers_Inserting(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Engineer e)
 {
     d.Engineers_Inserting(e);
 }
Exemple #7
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 private static void _Engineer_SetImplementationValue(global::LightSwitchApplication.EngineerSkill.DetailsClass d, global::LightSwitchApplication.Engineer v)
 {
     d.SetImplementationValue(global::LightSwitchApplication.EngineerSkill.DetailsClass.PropertySetProperties.Engineer, ref d._Engineer, (i, ev) => i.Engineer = ev, v);
 }
Exemple #8
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 private static void _Engineers_SetImplementationValue(global::LightSwitchApplication.TimeTracking.DetailsClass d, global::LightSwitchApplication.Engineer v)
 {
     d.SetImplementationValue(global::LightSwitchApplication.TimeTracking.DetailsClass.PropertySetProperties.Engineers, ref d._Engineers, (i, ev) => i.Engineers = ev, v);
 }