public static void createfloatingtext(string text, Transform location)
    {
        floatingtext instance = Instantiate(popuptext);

        instance.transform.SetParent(canvas.transform, false);
        instance.SetText(text);
    }
 public static void Initialize()
 {
     canvas    = GameObject.Find("Canvas");
     popuptext = Resources.Load <floatingtext>("Prefabs/Holder");
 }