public override void m000050(GameTime p0) { float totalMilliseconds = (float) p0.ElapsedGameTime.TotalMilliseconds; this.f000031 += totalMilliseconds; if (this.f000056) { base.m000029(this.m00003a()); } switch (this.f000001) { case enum0211.f000001: if (this.f00000a && base.m000192()) { this.f000001 = this.m0002dd(enum0211.f000043); } break; case enum0211.f000043: if (this.f00000a && base.m000192()) { this.f000001 = this.m0002dd(enum0211.f000001); } break; } base.m000050(p0); }
protected void m000051(enum0211 p0) { this.f000001 = p0; }
protected abstract enum0211 m0002dd(enum0211 p0);