public void Init()
 {
     this.m_eConstant = eBATTLE_EMOTICON.eBATTLE_EMOTICON_MAX;
     this.m_szTextKey = string.Empty;
     this.m_szTexture = string.Empty;
     this.m_szEffect  = string.Empty;
 }
 public BATTLE_EMOTICON GetData(eBATTLE_EMOTICON Const)
 {
     if (Const < eBATTLE_EMOTICON.eBATTLE_EMOTICON_ATTACK || Const >= eBATTLE_EMOTICON.eBATTLE_EMOTICON_MAX)
     {
         return(null);
     }
     return(this.m_dicEmoticonData[Const]);
 }