public void Init() { this.m_eConstant = eBATTLE_EMOTICON.eBATTLE_EMOTICON_MAX; this.m_szTextKey = string.Empty; this.m_szTexture = string.Empty; this.m_szEffect = string.Empty; }
public BATTLE_EMOTICON GetData(eBATTLE_EMOTICON Const) { if (Const < eBATTLE_EMOTICON.eBATTLE_EMOTICON_ATTACK || Const >= eBATTLE_EMOTICON.eBATTLE_EMOTICON_MAX) { return(null); } return(this.m_dicEmoticonData[Const]); }