// Use this for initialization void Start() { drag = this.GetComponent <dragDrop> (); originalPos = transform.position; gameObject.transform.parent.transform.position = new Vector3(gameObject.transform.parent.transform.position.x, gameObject.transform.parent.transform.position.y, -1); transform.position = new Vector3(gameObject.transform.parent.transform.position.x, gameObject.transform.parent.transform.position.y, -2); }
public void OnDrop(PointerEventData eventData) { dragDrop d = eventData.pointerDrag.GetComponent <dragDrop> (); if (d != null) { sainToiminnan = true; d.parentToReturnTo = this.transform; dropZone.SetActive(false); } }