Exemplo n.º 1
0
    ai_state current_state = ai_state.idle;                      //instantiates the ai with an idle state.



    public IEnumerator Dodge()                         //this is the dodge of the AI, it will randomly choose left or right dodges.
    {
        alerted = false;                               //set alert to false to make the AI stop chasing the player to allow dodging.
        dodge   = (dodge_direction)Random.Range(0, 2); //randomly picks a direction to dodge. 0 is left, 1 is right.
        yield return(new WaitForSeconds(dodge_time));

        alerted = true; //set alert back to true to make the AI chase the player again.
        dodge   = dodge_direction.not_dodging;
        yield return(new WaitForSeconds(cooldown_action));

        performing_action = false;          //the AI is done with the action
    }
Exemplo n.º 2
0
    protected IEnumerator Dodge()                      //this is the dodge of the AI, it will randomly choose left or right dodges.
    {
        alerted = false;                               //set alert to false to make the AI stop chasing the player to allow dodging.
        dodge   = (dodge_direction)Random.Range(0, 2); //randomly picks a direction to dodge. 0 is left, 1 is right.
        if (dodge == dodge_direction.left)
        {
            animator.Play("LeftDodge");
        }
        else if (dodge == dodge_direction.right)
        {
            animator.Play("RightDodge");
        }
        cooldown_action = Random.Range(cooldown_action_min, cooldown_action_max);
        yield return(new WaitForSeconds(dodge_time));

        alerted = true;                        //set alert back to true to make the AI chase the player again.
        dodge   = dodge_direction.not_dodging; //reset the dodge's direction to no direction otherwise known as not_dodging.
        yield return(new WaitForSeconds(cooldown_action));

        performing_action = false;          //the AI is done with the action
    }