Exemplo n.º 1
0
    void Start()
    {
        anims = gameObject.AddComponent <csAnimations>();
        anims.GetParams(start, "pulse", .4f, .03f);

        if (PlayerData.previousscene == "Scene_Play" && PlayerData.prevlevelwin == true)
        {
            winPostStats.SetActive(true);
            regionnum = PlayerData.currentlevelnum / 1000;
            PlayerData.Roundend();
        }
        PopulateNodes();
    }
Exemplo n.º 2
0
 void Start()
 {
     tm    = GetComponent <TextMesh>();
     anims = gameObject.AddComponent <csAnimations>();
     anims.GetParams(tm.gameObject, "pulse", .8f, .1f);
 }