void Start() { anims = gameObject.AddComponent <csAnimations>(); anims.GetParams(start, "pulse", .4f, .03f); if (PlayerData.previousscene == "Scene_Play" && PlayerData.prevlevelwin == true) { winPostStats.SetActive(true); regionnum = PlayerData.currentlevelnum / 1000; PlayerData.Roundend(); } PopulateNodes(); }
void Start() { tm = GetComponent <TextMesh>(); anims = gameObject.AddComponent <csAnimations>(); anims.GetParams(tm.gameObject, "pulse", .8f, .1f); }