// Start is called before the first frame update void Start() { checkpointText.text = "Checkpoint saved"; checkpointText.enabled = false; CPoints = new List <Transform>(); CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
// Start is called before the first frame update void Start() { cameras[1].GetComponent <Camera>().enabled = false; cameras[1].GetComponent <AudioListener>().enabled = false; CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); temp = switichingTime; timingText.text = "BirdEye Timer : " + Mathf.Abs(temp).ToString("F1"); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
// Start is called before the first frame update void Start() { CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); }
void Start() { anim = GetComponent <Animator>(); CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
void Start() { openedwepon = new int[5]; CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); panalAnimatior = gameObject.GetComponent <Animator>(); sw = GameObject.FindGameObjectWithTag("weapon").GetComponent <switchweapon>(); Button axbtn = axbutton.GetComponent <Button>(); axbtn.onClick.AddListener(TaskOnClick6); Button closbtn1 = closedbtn[0].GetComponent <Button>(); closbtn1.onClick.AddListener(TaskOnClick1); Button closbtn2 = closedbtn[1].GetComponent <Button>(); closbtn2.onClick.AddListener(TaskOnClick2); Button closbtn3 = closedbtn[2].GetComponent <Button>(); closbtn3.onClick.AddListener(TaskOnClick3); Button closbtn4 = closedbtn[3].GetComponent <Button>(); closbtn4.onClick.AddListener(TaskOnClick4); Button closbtn5 = closedbtn[4].GetComponent <Button>(); closbtn5.onClick.AddListener(TaskOnClick5); Button btn1 = openweapons[0].GetComponent <Button>(); btn1.onClick.AddListener(TaskOnClick11); Button btn2 = openweapons[1].GetComponent <Button>(); btn2.onClick.AddListener(TaskOnClick22); Button btn3 = openweapons[2].GetComponent <Button>(); btn3.onClick.AddListener(TaskOnClick33); Button btn4 = openweapons[3].GetComponent <Button>(); btn4.onClick.AddListener(TaskOnClick44); Button btn5 = openweapons[4].GetComponent <Button>(); btn5.onClick.AddListener(TaskOnClick55); /////////////////////////////////for market buttons//////////////////////////////////////////// Button closbtn1m = closedbtn1[0].GetComponent <Button>(); closbtn1m.onClick.AddListener(TaskOnClick1m); Button closbtn2m = closedbtn1[1].GetComponent <Button>(); closbtn2m.onClick.AddListener(TaskOnClick2m); Button closbtn3m = closedbtn1[2].GetComponent <Button>(); closbtn3m.onClick.AddListener(TaskOnClick3m); Button closbtn4m = closedbtn1[3].GetComponent <Button>(); closbtn4m.onClick.AddListener(TaskOnClick4m); Button closbtn5m = closedbtn1[4].GetComponent <Button>(); closbtn5m.onClick.AddListener(TaskOnClick5m); Button btn1m = openweapons1[0].GetComponent <Button>(); btn1m.onClick.AddListener(TaskOnClick11m); Button btn2m = openweapons1[1].GetComponent <Button>(); btn2m.onClick.AddListener(TaskOnClick22m); Button btn3m = openweapons1[2].GetComponent <Button>(); btn3m.onClick.AddListener(TaskOnClick33m); Button btn4m = openweapons1[3].GetComponent <Button>(); btn4m.onClick.AddListener(TaskOnClick44m); Button btn5m = openweapons1[4].GetComponent <Button>(); btn5m.onClick.AddListener(TaskOnClick55m); ////////////////////////////////for weapon& market button////////////////////////////////////////// Button wbtn = weaponbtn.GetComponent <Button>(); wbtn.onClick.AddListener(TaskOnClick1w); Button mbtn = marketbtn.GetComponent <Button>(); mbtn.onClick.AddListener(TaskOnClick2w); }
private void Start() { CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }
private void Start() { DC = GameObject.FindGameObjectWithTag("Player").GetComponent <damageCalculate>(); CPC = GameObject.FindGameObjectWithTag("collectablesPanel").GetComponent <collectablesPanelController>(); wp = GameObject.FindGameObjectWithTag("Weaponspanel").GetComponent <Weaponspanel>(); }