void Start() { int N = 4; for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { GameObject missle = Instantiate( missle_prefab, new Vector3(Random.Range(-50f, 50f), 10 * (i - N / 2), 10 * (j - N / 2)), Quaternion.identity); missle.name = string.Format("missle({0},{1})", i, j); missle.transform.parent = transform; closing c = missle.GetComponent <closing>(); c.target = target; c.v = 5f * Random.onUnitSphere; } } }
public Authorisation() { clos = new closing(Close); loginDelegate = new addToLogin(toLogin); InitializeComponent(); }
public Booked() { closeDelegate = new closing(clos); InitializeComponent(); }