Exemplo n.º 1
0
 void Start()
 {
     music = GameObject.FindGameObjectWithTag("music");
     lib   = music.GetComponent <Hv_pedSynths_AudioLib>();
     parms = music.GetComponent <changeSynthParams>();
     anim  = GetComponent <guyAnim>();
     createKnown();
     reaction = transform.Find("Cloud").transform.Find("Reaction").GetComponentInChildren <PickReactionImage>();
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        rot             = GetComponentInParent <worldRotate>();
        param           = GetComponent <changeSynthParams>();
        midi            = GetComponent <getMidiValues>();
        juncts          = GameObject.Find("TrafficController").GetComponent <JunctionController>();
        sky             = GameObject.Find("SkyDomeDynamic").GetComponent <cSharpSkyCycle>();
        trafficControl  = FindObjectOfType <JunctionController>();
        housingPrice    = GameObject.Find("Housing Price").GetComponent <Text>();
        houselessPeople = GameObject.Find("Houseless people").GetComponent <Text>();
        minimumWage     = GameObject.Find("Minimum Wage").GetComponent <Text>();

        createLists();
        createWalkers();
    }
Exemplo n.º 3
0
 void Start()
 {
     rotator        = GameObject.Find("world").GetComponent <worldRotate>();
     light          = GameObject.Find("Directional Light").GetComponent <RotateLight>();
     dirLight       = light.gameObject.GetComponent <Light>();
     dirLight.color = startCol;
     music          = GameObject.FindGameObjectWithTag("music");
     parms          = music.GetComponent <changeSynthParams>();
     midi           = music.GetComponent <getMidiValues>();
     spawner        = GameObject.Find("PeopleSpawner");
     texts.Add(GameObject.Find("Pedestrian Spawn Speed"));
     texts.Add(GameObject.Find("Bump Strength"));
     texts.Add(GameObject.Find("Walk Speed"));
     //	musicLib = GetComponent<Hv_bangSynth_AudioLib>();
     //	musicLib.SendEvent(Hv_bangSynth_AudioLib.Event.Delayon);
     //	musicLib.SetFloatParameter(Hv_bangSynth_AudioLib.Parameter.Synth1q, 0.2f);
 }