void Start() { music = GameObject.FindGameObjectWithTag("music"); lib = music.GetComponent <Hv_pedSynths_AudioLib>(); parms = music.GetComponent <changeSynthParams>(); anim = GetComponent <guyAnim>(); createKnown(); reaction = transform.Find("Cloud").transform.Find("Reaction").GetComponentInChildren <PickReactionImage>(); }
// Use this for initialization void Start() { rot = GetComponentInParent <worldRotate>(); param = GetComponent <changeSynthParams>(); midi = GetComponent <getMidiValues>(); juncts = GameObject.Find("TrafficController").GetComponent <JunctionController>(); sky = GameObject.Find("SkyDomeDynamic").GetComponent <cSharpSkyCycle>(); trafficControl = FindObjectOfType <JunctionController>(); housingPrice = GameObject.Find("Housing Price").GetComponent <Text>(); houselessPeople = GameObject.Find("Houseless people").GetComponent <Text>(); minimumWage = GameObject.Find("Minimum Wage").GetComponent <Text>(); createLists(); createWalkers(); }
void Start() { rotator = GameObject.Find("world").GetComponent <worldRotate>(); light = GameObject.Find("Directional Light").GetComponent <RotateLight>(); dirLight = light.gameObject.GetComponent <Light>(); dirLight.color = startCol; music = GameObject.FindGameObjectWithTag("music"); parms = music.GetComponent <changeSynthParams>(); midi = music.GetComponent <getMidiValues>(); spawner = GameObject.Find("PeopleSpawner"); texts.Add(GameObject.Find("Pedestrian Spawn Speed")); texts.Add(GameObject.Find("Bump Strength")); texts.Add(GameObject.Find("Walk Speed")); // musicLib = GetComponent<Hv_bangSynth_AudioLib>(); // musicLib.SendEvent(Hv_bangSynth_AudioLib.Event.Delayon); // musicLib.SetFloatParameter(Hv_bangSynth_AudioLib.Parameter.Synth1q, 0.2f); }