public void collectData()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            Physics.Raycast(ray, out hit, 100);
            if (data == StagePurpose[stage])
            {
                data      = 0;
                limitTime = 60;
                stage++;
                showProjectName();
            }
            else if (hit.transform.tag == "Coworker")
            {
                data += 1;
                hit.rigidbody.velocity = new Vector3(UnityEngine.Random.Range(-4, 4), 3, UnityEngine.Random.Range(-4, 4));
                EmployeeControl victim = hit.transform.GetComponent <EmployeeControl>();
                victim.playWhipSound();
                Debug.Log("click coworker");
            }
            else if (hit.transform.tag == "Player")
            {
                cameraMove camera = GameObject.Find("Main Camera").GetComponent <cameraMove>();
                camera.CallfocusPlayer();
                PlayerControl player = GameObject.Find("Player").GetComponent <PlayerControl>();
                player.showuiInfo();
            }
            else
            {
                Debug.Log("click nothing");
            }
        }
    }